Feb 13, 2012, 09:24 PM // 21:24 | #21 |
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Put simply, the Warrior's job is to kill the enemy, and weapon mastery helps you do that. You want to raise your weapon mastery as high as possible, because it's (usually) your primary damage attribute. You can best help your Monk or your backline by killing the enemy faster instead of bringing heals, since dead foes deal no damage. You do need 12 in mastery to deal 100% listed base damage, yes. You can also choose adrenaline skills to manage energy.
By the way, that site you linked to(guildwars.wikia.com) is out of date, and not updated any longer. In fact, people intentionally post misinformation there, so I'd recommend you avoid it in the future. Official Wiki http://wiki.guildwars.com/wiki/Damage_calculation GuildWiki P.S. The builds in that PuG warrior thread are all terrible; that's the joke. Edit: See this post for a simplified explanation of damage and weapon requirement. You may also find the rest of that thread helpful. Last edited by MisterB; Feb 13, 2012 at 09:36 PM // 21:36.. |
Feb 13, 2012, 10:11 PM // 22:11 | #22 | |
Academy Page
Join Date: Dec 2005
Location: South Wales.
Guild: The Reclaimers of Drascir [TROD]
Profession: W/
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Feb 13, 2012, 10:21 PM // 22:21 | #23 |
Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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Part of the confusion is that Warriors (and other physicals as well) rely on allies to buff damage with skills such as Strength of Honor, Order of Pain, Barbs, Mark of Pain, etc. The latter combo very well with Hundred Blades, but I prefer running Hammer for knockdown utility and the absurdity that is Renewing Smash.
Generally if you are relying on physical damage, you want a minimum of two and general max of four (I run Hammer + 3 Dervish Heroes) melee in order to take advantage of your buffs.
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Currently active in GW1 as of February 2015!
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Feb 14, 2012, 12:20 AM // 00:20 | #24 |
Ascalonian Squire
Join Date: Jul 2007
Guild: the great spear weilding luxons [GsWl]
Profession: W/Mo
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underpowered lol?
ive played warior for 6 years now and they arent underpowered. sure they cant takn as good as a a perma sin but there more stable and if you drop a spear on them they are a very robust tank/dps combo for pve.
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Feb 14, 2012, 12:51 AM // 00:51 | #25 |
Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Warriors are good. I main Assassin out of preference, but not necessarily out of effectiveness. I'd say you could make a convincing case for any of the physicals at this point.
And don't let Warrior hero AI even enter into the discussion -- all physical hero AI is bad. |
Feb 14, 2012, 03:45 AM // 03:45 | #26 | |
Pre-Searing Cadet
Join Date: Feb 2012
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Quote:
In the GVG battles, I run a anti-melee build that's a lot of fun to play, especially given the number of sins that play, and don't remember ever losing to a sin in 1 on 1 combat. Mesmers and elementalists are a completely different story. |
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Feb 14, 2012, 04:08 AM // 04:08 | #27 |
Ascalonian Squire
Join Date: Dec 2007
Location: Europe
Guild: A New Chapter [ANC]
Profession: Mo/W
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On heroes, my default frontline are a balth derv and a earthshaker war. In HM i micro the war's yetismash when i want a kd early. FGJ -> crude swing -> earth shaker. Rince and repeat.
Other warrior bars are viable to in some areas. True the ai cant be as effective as a human player but the same goes for sins or eles or for anything really. Most run bars on warrior heroes: Earth shaker Shock axe (yes, shock axe) Starburst Axe Whirling Axe (Nagas with Escape come to mind) When playing as war myself i ussually dish out the biggest chunk of the party damage. You can spike out targets fairly quickly while puttin out alot of pressure when ur building adrenaline. A d chop or kd here and there never hurt either if there are key skills to take out. I hardly ever use sin heroes, only when im running a barbs nec cuz they attack faster. The low armor can really be a drain on the healers. |
Feb 14, 2012, 06:56 AM // 06:56 | #28 |
Krytan Explorer
Join Date: Apr 2009
Guild: Gulfstream Owners
Profession: R/
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Warriors are very versatile. There are decent builds for each weapon and some tanking builds (though for the most part those are useless in today's hyper protted meta). All the weapons and styles feel different to play, which is very good. In comparison, assassins only really have shadowform (a gimmick) or death blossom spam. Dervs have a few options, including some caster ones, but most of their melee builds play the same. Where warriors fail is in speed clears (just 100b in FoW or tank in the Deep).
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Feb 14, 2012, 06:57 AM // 06:57 | #29 |
Academy Page
Join Date: Dec 2010
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For a novice warrior, this is a helpful thread. Thanks all.
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Feb 14, 2012, 10:18 AM // 10:18 | #30 |
Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Warrior was my first profession and is still by quite some distance my favorite.
I'm pretty much always running a WE/Axe bar and with that build in mind, a warrior's strengths imo are: - Easy deep wound access (dismember is pretty spamable) - Easy IAS access (frenzy/flail) - High base armor and thus high survivability. -> This has the added advantage of being able to run ahead of your party by a few seconds, taking care of aggro while the rest of your party joins in. This without needing to resort to ridiculous tank builds. (This is usually what's lacking in the average pug warrior, the ability to control enemy aggro as they wish..something that can be of immense value to just about any team setup) - Spammable AS making most shutdown obsolete..bar attack speed affecting hexes. - Easy aoe access with ww/cyclone - No reliance on strippable buffs |
Feb 14, 2012, 11:20 AM // 11:20 | #31 |
Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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underused? yes. useless? no. people just can't think for themselves to be honest, people want meta and meta only sometimes, but fail to see that there is other useful builds out there.
although if you were going to talk about pvp, warriors are usually a staple unless it's a gimmick build. |
Feb 14, 2012, 01:55 PM // 13:55 | #32 | |
Academy Page
Join Date: Sep 2006
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Also, warrior is not competing with undead meat shield, as they're not supposed to tank damage; their high armour just offsets their melee range. They do huge single-target continuous damage (assassins are single-target spike damage, so they're different), very high AoE damage (but are less flexible than dervishes in this regard) and have easy access to Deep Wound, knockdown, attack speed and running speed. |
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